I’m currently 20,000 ft. in the air sipping on an endless supply of double Gin & tonics in first class making a post on my phone on my way to Las Vegas. Thank you technology!

I’ve been getting ready for this trip the past few days, thus my nights in EVE have been fairly mundane. Managing my PI infrastructure and running a few combat & Ladar sites has taken most of my time. However last night we had a connection 4 jumps from Jita, thus I took the opportunity to make a much needed run.

I picked up a Polymer Reaction Array, a few Remote Armor/Hull Repairers and some POS fuel components. I also sold over 300M ISK in Sleeper loot/salvage. It’s amazing what a week in W-space can yeild.

So I’ll leave you with that. Fly dangerously this week my friends & I’ll catch you on the flip side!


How to start an Alt in EVE Online : Updated

Nearly a year ago I wrote a blog on “How to start an Alt in EVE Online“. I was in the process of creating an Alt for myself and wanted to consolidate all the information I discovered during my research. The post has been far and away my most popular post, and since it was written nearly a year ago and contains some outdated information I wanted to write a quick update.

How to start an Alt in EVE Online:

1) The Buddy Program

If you currently have a paid subscription you can get a pretty good deal by using the EVE Bring in a Buddy program. You do this by logging into your account on the EVE Onling website and then emailing yourself a link for a 21-day free trial (the standard free-trial is only 14 days long). If you eventually subscribe with this trial account, your original account gets 30 days of free play time. Using the 21 days is a great way to get your learning and core skillsets up to par.

2) Trial Account Restrictions

You cannot play a trial account and a paid account at the same time on the same computer. Trial accounts also cannot use contracts and cannot train a majority of skills. It thus becomes difficult to set up your Alt with all the necessary skillbooks and ISK from your main character without getting another player involved or having to use two separate computers.

3) New Character Planning Guide

Read this great guide for getting a new Alts’ Learning and Core skills up to par so that they have basic competency in a good number of areas. There is also this good article which offers the best Learning skill training schedule. It will take about 7 to 10 days to get everything in the acceptable range, but it’s time well spent.

4) API Key Restrictions

Any new EVE Online account must be active for 72 hours before you can request a Limited API key. You can, however, log in as your new Alt and export your character’s XML data. This can then be used and imported into various programs such as EVEMon and EVEHQ.

5) New Character Tutorials

Go through all the tutorials and initial career path missions. This is a great way to get some free skillsbooks, gear, ships, ISK and standing, plus it only takes a couple hours at most. This only applies if you need the help of free skills and gear, if your main character can bank roll your Alt, then don’t bother unless you want the small amount of standing the missions offer.

6) Alt Corporation

It is sometimes helpful to create a new corporation just for your Alt, however this requires 18,000 ISK for the Corporation Management skillbook and 1.6 Million ISK for the new corporation fees. The skillbook is trainable immediately however and typically available in all starting stations.

EVE University finds me useful!

Well the most popular post (by far!) of this humble little blog is my post about creating an Alt in EVE Online. I wrote this nearly a year ago in August when I was contemplating creating a new account.

EVE is a unique game in which you truly cannot thrive flying solo. Sure you can make an existence (I’m proof of that anyways) but the gains of having a second character helping you out are massive.

My Alt didn’t quite make the cut, for various reasons, but the post lived. I wasn’t able to find an easy source at the time of all the meaningful info you should know about starting a new Alt, thus the post.

As it turns out, yesterday I noticed a referral link from EVE University for this entry on their Wiki. To my surprise it was a complete snippet of my original post, verbatim. I’m just glad people have found it useful enough that it now has a more visible home.

I wanted to do a quick update to my original posting with a more condensed set of information and answers to the questions I originally asked. I’ll post that as soon as I can.


Houston, We Have Liftoff!

Warp 9, Engage!

So the replacement for my melted-down video card arrived Saturday. However, I had friends in town and thus the install happened late Sunday night.

Oh what a joy the new Sapphire card is!! Granted I’m sure it’s nothing compared to the latest and greatest, but it was a big step up for me regardless and I’m loving running through New Eden with all the graphics settings cranked to 11!

Once everything settled down the rest of the evening was pretty eventful. Though we had had some invaders earlier in the day they seemed to have gone their separate ways which left lots of time for exploring.

We had a connected Class 1 WH which was inhabited but still deserted. I took the liberty to run a Radar (Hacking) site as well as 4-5 Combat sites. I lack punch in the the DPS department so it took quite awhile to get through everything, but it was well worth it in the end as my salvaging netted nearly 150M.

We had a new recruit in the Alliance who is fairly new and he wanted to come tag along and helped out greatly. I remember when I was in his shoes! Funny thing is, I still feel like a newbie with no clue what I’m doing…it’s all relative I guess.

I spent the remainder of the night cleaning up a Grav (Mining) site that was in our home system. I didn’t get much, but still a cool 20M or so. Living in Wormspace is turning to be quite profitable.

My next goal is to acquire everything necessary to construct a Tier 3 Cruiser – The Tengu. I’m already over half way there, but I still have a few Battleship level components and some Gas to harvest. The sad thing is our most recently connected Class 1 WH had over 12 Ladar (Gas) sites, but I didn’t have a Gas Harvesting ship. I solved the last problem last night, but unfortunately the Gas heavy C1 had already collapsed.

So that is the story so far. Last night was fairly quiet as we had no sites in our Home system and no sites in our connected C1. Hopefully tonight will bring more action!

Meltdown Imminent, Release the Monkeys!

You many now Panic!


So I’ve got a problem. I was happily transporting some of my PI goods around our little Wormhole home and all of a sudden outer space went from black to a shade of green. “That’s odd” I thought to myself. Then green faded to orange…then to rainbow…then to a nice deep Blue.

“Well !@#$”

I’ve spent the past several days trying to figure out what has gone haywire, but to no avail. If I boot my lovely Vista Ultimate box into Safe Mode I don’t have any problem. If, however, I attempt to install/repair/update my NVidia drivers and update my smokin’ video card to utilize them, I’m stuck in an endless cycle of reboots.

So I have no clue. I’m guessing my video card has finally fried since it’s been working great for around 3+ years, but I’m not 100% certain.

Either way I’m locked out of the virtual world only to be stuck in reality. I’ve ordered a decent replacement from but that won’t arrive for a few days.

So until then, I bid you a due!

Chicks are Complex!

And by “Chicks” I mean our newly beloved Planetary Interaction Colonies.

Please fasten your seat-belts, We're about to get complex!

So last night I logged on and began checking the first full run of my 5 Planetary Interaction Colonies. Even though I did my best to layout the Colonies in the most efficient way as possible, I clearly missed the mark.

I had several storage silos completely full and idle processors on a few of the planets. I needed to pay closer attention to the cycle times and wrap my head around the best way to route my resources around the Colony. My Alliance Leader agreed that my current setup, which was very heavy in resource extractors, was only viable in a Hi-Sec deployment. Wormwholes are an entirely different story as you must be much more efficient since you can’t simply truck all your resources around easily to markets or stations.

My ratio of Extractors to Processors was somewhere in the ballpark of 7:2 which was greatly skewed. What I was instructed to do was keep in more in the lines of 2:1 or 3:2, so that’s just what I did. I also routed most of my processed materials from Extractors to Storage Silos to Basic Processors to my Starport. I would then route my P1 materials to an Advanced Processor and then back to my Starport for Export.

Thus I spent all of last night rearranging my planets for the 3rd time, ugh. I’ve blown through about 20M in setup costs, but ultimately I’ve managed to produce amble amounts of POS fuel to keep my little operation running indefinitely (minus the isotopes of course, still have to get those from the market).

So in the end I’ve spent a great deal of time getting accustomed to the new PI feature, and so far I really like it, though the complexity has caused me trouble finding the best way to be efficient. I wish there was a newly updated resource map of production items that you can make with the new PI materials as I’d like to get into more production of POS structures and modules, I simply don’t know the road map to get there yet.

Hopefully my Alliance Leader won’t blow an artery now when he see’s my Colonies as he did last night.

The Kingdome Cometh!

So it’s been a busy week, as usual it seems. I was out of town this weekend and all of last week work was crazy. Thus all the items I had listed on my “TODO list” were put off until Thursday & Sunday night, and boy were they hectic!

So finally on Thursday I bit the bullet and began to deploy my first POS: The Kingdome!

The Kingdome

What I had envision being a simple, straight-forward process (despite being told otherwise on countless occasions by numerous people) turned in to be just the opposite. The fact that I was in Wormspace with only an Orca didn’t help things.

My first folly was anchoring the tower, and then when it finished set it to unanchor, which cannot be cancelled. So that was my first 45 minutes. Once everything was set I transferred all the fuel, but forgot half of it in my Orca’s Corporate Hangar Array. Finally I had everything stocked and online.

Next was positioning all the modules. I chose a medium tower at first, so I was limited in scope, however this part was truly a pain in the arse! When you deploy and anchor a module you are presented with a little green box with arrows to move around space. However these arrows do not scale with your camera’s view. You typically need to see your entire setup before you can properly position the module, thus when you zoom way out the module arrow handles are impossible to selected with your mouse pointer. Therefore you must move, zoom out, zoom in, move, rinse, repeat, ugh.

Then I had to travel to each module to online and, if necessary, load with any required ammo. Being that all I had on hand was my Orca, this was a painfully slow process. I even ejected to my pod and warped off to a planet and back to the module because that was faster than simply maneuvering to each item one after the other.

Finally, after around 4 hours of back and forth learning experiences I was done and The Kingdome was ready to go! The inhabitants of our little system were as excited as patrons of the original Kingdome when they got a visit from  “The Beer Guy”!

Beer Me!

That was a looong night and many thanks to my Corp and Alliance mates for the help and answering of my endless questions.

In all the rush of setting up my first POS I kind of missed the boat on the initial launch of PI Command Centers (CC). This was rectified last night as I finally made the trip out of our WH and back to Jita to pick up supplies and the much anticipated CCs.

My skills allow me to have 5 CCs operational at one time, so I picked 5 of varying type and heading back to the Dome. When I finally pulled into the safety of the force fields I set to work at setting up my own little colonies. Being that it was late Sunday night pretty much everyone in the Alliance had logged for the evening, thus I was on my own.

It took me quite a bit of trial and error to figure out everything related to PI, but it wasn’t overly difficult. I had only ever read the occasional guide on PI since it’s inception, thus I had never been on Sisi to play around with things before Tyrannis launched. Needless to say I created a few extractor and routes that I needed to destroy and eventually figured out what all the varying types of processors were for, but in the end it was a good experience.

When I finally logged for the night I had setup nearly full colonies on 5 planets in our system. I set everything in motion manufacturing fuel for my newly christened POS.

I examined several of our planets to see how my Alliance mates have things structured, and what I noticed is that they had many, many extractors for one resource per planet. Whereas I went the route of setting up 1, sometimes 2, extractors for a single resource per planet. I then routed these to individual processes to make a single item. Perhaps my Alliance mates were more interested in harvesting vast amounts of initial resources before embarking on manufacturing, either way I really do need to ask more questions to make sure I’m not completely missing the points and doing something totally wrong.

In the end I’m really starting to like PI and it’s definitely something that can be micro managed or done at a distance at your leisure.

Our newly inhabited Wormhole is truly starting to take shape and we’re making the most of it. As with any exhibition making yourself comfortable in the face of great peril is always a priority! And things are looking good in Chaos Central!

Do you have any Grey Poupon?