Easy Rider

Cruising Along

Well it appears I’m the worst blogger ever, lack of posts is not good!

The vacation went well, though too short. Since I’ve been back it’s been pretty quiet. Living in Wormspace can do that some times.

I’ve run many Combat sites, and several Radar sites, thus padding my stockpile of Sleeper salvage and loot. I finally finished up Gas Harvesting V last night and thus sucked clean a Ladar site for some much needed Polymer Reactions.

I also finished up Heavy Assault Missiles V, but unfortunately my current ship setups are not conducive to increased DPS since you have to be within ~12km of your target. I mainly fly my Drake, which lumbers along and cannot keep up with most Sleepers, especially when webbed. Thus I’ve had to revert back to my standard Heavy Missiles setup. I am however looking to pick up a Cerberus Heavy Assault Ship perhaps that will help?

I managed to complete some Invention runs for some T2 Heavy Assault Missile ammo. 9/20 runs isn’t great, but it’s not horrible either. Now I simply need to produce some new Planetary Interaction materials to complete the materials list before I can manufacture the ammo.

Speaking of PI, it’s been going along smoothly. I’ve mainly focused on manufacturing POS fuel and I’ve been able to make just enough to keep the tower running with a months supply of fuel, and a month stockpile. There is just enough surplus for me to focus on 2 products which I can sell, thus I’ve picked Oxygen (quick, easy turn-around) and Enriched Uranium, which seems to have the biggest margin right now.

I’m hoping to make some POS modules with my PI, but that might be a lot farther in the future as I’ve kinda hit my happy medium in terms of how much it takes to manage my setup and what I get out of it.

The only interesting story to relate happened a few days ago in our WH. I was the only one logged in at the moment when I noticed several scanning probes out. Eventually I found a Drake hanging at our WH exit to hi-sec. Eventually another ship, a Force Recon Pilgrim (Cruiser-class Co-Opts) jumped in as well. The only site we had currently in the WH was a Radar site, which they had found and warped to.

I surmised both ships were controlled by the same person as I sat and watched them cloaked up in my Buzzard. I tried to snag a Hacking can while they dealt with the Sleepers, but it proved to risky, so I simply sat back and watched.

The Drake was being used as the “damage sponge” while the Pilgrim helped with Drones and DPS. I’m not sure how much experience this Pilot had with Wormholes, Sleepers and the Sites involved. Typically there are waves of Sleepers which each wave being triggered to spawn as soon as you kill a specific type of ship from the previous wave. Most of these “trigger” ships have been recorded in Wikis and Guides for some time and anyone who’s spent any amount of time in W-space will know right away where to find this information. This particular Pilot, however, learned the hard way, as most of us did back when we first entered W-space.

The Drake began killing all the trigger Sleepers and was soon overwhelmed with 3 full waves of Sleepers. For some reason they did not warp out, thus the Sleepers happily targeted the Pilgrim and chewed it up almost instantly. The Drake barely got out in time, but did manage to warp back to the WH exit and into hi-sec.

I quickly jumped into my own Drake and warped to the Pilgrim wreck. I grabbed everything that had survived (a few T2 modules & drones) and then began to systematically take out the Sleepers that I could, warping out and back when needing to. I finished the site in around 45 minutes (as I said, the Drake is sloooow) and just as I was finishing up the Pilot returned with another wingman.

He saw that I had finished up the site, cleaned out his wreck and salvaged everything. This Pilot had been around since 2006, so he knew the game, and thus said simply and professionally “Congrats :)”. He then warped out and was gone.

I felt bad and was thinking of sending him his drones and mods back, but at the same time it was probably a good lesson for him to learn, one that I’ve learned more times than I care to imagine.

So all things considered it’s been a quiet week, but plenty to do!


Chicks are Complex!

And by “Chicks” I mean our newly beloved Planetary Interaction Colonies.

Please fasten your seat-belts, We're about to get complex!

So last night I logged on and began checking the first full run of my 5 Planetary Interaction Colonies. Even though I did my best to layout the Colonies in the most efficient way as possible, I clearly missed the mark.

I had several storage silos completely full and idle processors on a few of the planets. I needed to pay closer attention to the cycle times and wrap my head around the best way to route my resources around the Colony. My Alliance Leader agreed that my current setup, which was very heavy in resource extractors, was only viable in a Hi-Sec deployment. Wormwholes are an entirely different story as you must be much more efficient since you can’t simply truck all your resources around easily to markets or stations.

My ratio of Extractors to Processors was somewhere in the ballpark of 7:2 which was greatly skewed. What I was instructed to do was keep in more in the lines of 2:1 or 3:2, so that’s just what I did. I also routed most of my processed materials from Extractors to Storage Silos to Basic Processors to my Starport. I would then route my P1 materials to an Advanced Processor and then back to my Starport for Export.

Thus I spent all of last night rearranging my planets for the 3rd time, ugh. I’ve blown through about 20M in setup costs, but ultimately I’ve managed to produce amble amounts of POS fuel to keep my little operation running indefinitely (minus the isotopes of course, still have to get those from the market).

So in the end I’ve spent a great deal of time getting accustomed to the new PI feature, and so far I really like it, though the complexity has caused me trouble finding the best way to be efficient. I wish there was a newly updated resource map of production items that you can make with the new PI materials as I’d like to get into more production of POS structures and modules, I simply don’t know the road map to get there yet.

Hopefully my Alliance Leader won’t blow an artery now when he see’s my Colonies as he did last night.

“Those that know, do. Those that understand, teach.” ~ Aristotle

EVE University is one of the great cornerstones in EVE, dedicated to training new pilots in the many ways of EVE Online.

Their amazing guide on Planetary Interaction has been pointed out before, and after following the advise of the Mule and reading through the guide, I wanted to post it here because it truly is exceptional!